![]() True //toggles whether players can use the jetpack (overrides custom suit mods) (applies to all players, spacemaster included) True //toggles whether players can spawn respawn shipsįalse //toggles accessibility of scenario tools for all playersįalse //toggles whether scenario conditions are applied to the world (winning/losing)įalse //unimplemented (will probably toggle whether scenarios and battles can be joined after startingĤ //number of physics steps (more steps is more computationally intensive, but provides more accurate physics (ie positioning and collisions)Ģ40 //time in minutes for sun to complete a full rotation (overriden by enableSunRotation toggle) note: I wonder what Galileo would have to say about this explanation. True /toggles whether you can switch a large grid from a ship to an immovable station True //toggles whether trees and bushes will be generated for planet surfaces True //toggles random deep space encounters (derelict ships and stuff) True //toggles 3rd person view for ALL players (including spacemaster) True //toggles whether rooms can be pressurized True /toggles oxygen for a world (overrides oxyPressurization) True //toggles whether programmable blocks are allowed to runĢ0000 //max render distance for asteroids and grids from player (in meters) If you can't see any asteroids it may be because this number is too smallĢ0 //multiplier for density of flora (trees and stuff) on planetsĢ //version of voxel generator (dont mess with this) True //toggles whether blocks can be damaged or destroyed unsure of the algorithm, but 0.5 seems to provide an adequate amount.ħ83762019 //random 10 digit number that seeds the asteroid algorithm. If set to true, sounds will be muffled in space (where no one can hear you scream)ġ //speed penalty for grinding blocks that are not shared with you (grinderSpeed x hackSpeed = newGrinderSpeed) 1=no penaltyįalse //toggles whether players lose ownership of all blocks when they spawn anywhere other than a med bayĥ //minutes between autosaves (aka backup saves)Ġ //cooldown time for player spawning a respawn ship (lower numbers is shorter, higher is longer) 0 will disableĠ.5 //affects number of asteroids. True //toggles whether all terminal blocks are set to ownership of "nobody" when finished welding / or being placed True //toggles whether spectator view is available for creative players (includes spacemaster)ĥ00000 //sets maximum width of world in KM(boundary is a CUBE, not a sphere, with radius of 1/2 world size around origin) *things outside get deletedįalse //toggles whether respawn ships are deleted automatically when its owner leaves the server or spawns a new one True //toggles whether cargo ships will spawn True //toggles whether thruster exhaust damages blocks and players True //toggles whether broadcasting of player names is enabled (even if true, can still be turned off individually) True //toggles whether weapons are allowed to fire (can be placed, just doesn't work) True //toggles whether copy and paste are available for creative players (includes spacemaster) True //toggles whether characters heal after not taking damage for a while SAFE //meteor shower frequency (SAFE is none, NORMAL is some, CATACLYSM is lots, and CATACLYSM_UNREAL is crazy) deletes oldest when limit reachedĥ //max number of backup saves. PUBLIC //security (PUBLIC, FRIENDS, or PRIVATE) *for friends, you are better off using GroupID since friends doesnt work rightġ0 //maximum number of simultaneously connected playersĢ56 //max number of components, ingots, and rocks floating around. Survival //gamemode (Survival or Creative)ġ0 //inventory size (astronaut is 400L x multiplier)ġ0 //efficiency of assembler (higher values make components cheaper in terms of ingots) dont mess with these parts (tells the game how to read the config) Also I need to give kudos to some anonymous person for pasting a lot of this info on PasteBin. Not all settings are annotated because I was clueless about them. Some settings are redacted to remove our personal information (steamIDs, server names, etc). cfg to function, meaning you may need to remove the annotations if you want to copy/paste this config to be used on your server. I have not tested if the "//" annotations will still allow this. ![]() Our server is still young and not all settings below may be optimal.
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